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Aircraft Customisations allow pilots to modify their aircraft as their renown grows. This article provides 16 new Ace Abilities, each with the corresponding Accomplishment required to be achieved in order to 'learn' the skill. Goggles on, moustache waxed, scarf to the wind – you're ready to be a fighter ace! A brand new suite of rules for use in Aeronautica Imperialis games let your squadrons and the pilots gain experience over the course of a campaign, learning new skills if they survive long enough, and upgrading their aircraft. What’s that, little mortal? You wish to be a mighty Daemon Prince? Then perhaps you should undertake this simple quest… This article contains battleplans for the four new convergences in your quest to ascend.ĭave Sanders discusses the Rivals style of gameplay and introduces a new Rivals deck – the Maze Breachers. He even shares all his campaign rules! Includes detail on gaining glory points as well as exploring the lost ruins of the all but extinct Drogrukh. Sam Pearson shares his wisdom on creating and running his first campaign: the War in Carcass Donse. Here’s how! Includes guidance bringing your Arkanauts to both Battle Ready and Parade Ready standard ahead of taking to the skies. It also contains updates for open play and Path to Glory narrative play.Ī new campaign for the Kharadron Overlords sees them hunting for the legendary Grudgeserver, including a new battleplan – Total Destruction.Īrtycle 7, Point 6: Every Kharadron warrior and skyvessel must be painted to at least Battle Ready standard. This month's Tome Celestial updates the Kharadron Overlords in matched play, including a revised warscroll for the Arkanaut Admiral, as well as a Grand Strategy, three Battle Tactics and two core battalions for use in matched play. Peruse your articles and amend your addendums, because we've got new background and updated rules for the masters of the skies. Great glory or an eternity of damnation awaits you. Welcome, traveller, to the domain of the Everchosen. Warhammer Age of Sigmar: Flashpoint Clash It’s the grand finale of A Tale of Four Warlords! Jonathan and Lydia take on Drew and Joel in a truly colossal, 300 Power-a-side showdown for the ages! Eep!īattle Report: Last Stand At Deadfall Breach New rules, which are legal for use in Matched Play, for fielding Chaos Knights alongside the Disciples of Be’lakor. Place your faith in the Dark Gods, and revel in the majesty of their servants in this article as it provides hints and tips on heretical architecture, renegade vehicles, as well as a huge host of heretical hobby inspiration.ĭuncan Waaagh! joins us to talk about meaningful battlefield choices, like trying to shoot with Orks… Major Hesper must decide the fate of the Khymer 64th, but will Commissar Qalo agree with his decision?
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But which god will you follow into battle? Includes two new Requisitions plus a D6 Weapon Enhancement and D6 Battle Scar tables for the the Righteous. New Crusade rules for puritanical warriors. With the Nachmund Gauntlet under attack, the Wardens of the Gauntlet are assembled to defend it.
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Here’s what we've been up to around the studio lately. Heirs of Reason author and studio background writer Callum Davis joins us to talk about Greyshields. This issue: Necrons, vampires, and a question about souls. Letters, painting advice and beautifully painted miniatures. White Dwarf is Games Workshop's premium Warhammer magazine, packed with amazing content each month such as new rules and background, short stories, regular columns, special guests and more.